In order to complete a puzzle, the line must separate all differing colors. Squares of three or more colors are introduced in the Bunker.Ĭolored squares appear within the cells of a puzzle. Squares are introduced near the Entry Area past the white shed. Small hexagons indicate a higher pitch, while large hexagons indicate a lower pitch. In some sound-based puzzles, hexagons may appear as hexagons of varying sizes.Either line can pass through black hexagons.
The blue player-drawn line must pass through the blue hexagons, and the yellow mirrored line must pass through the yellow hexagons. In symmetry-based puzzles, blue and yellow hexagons may appear.In order to complete the puzzle, the line must travel through all of the hexagons. Black dots can be picked up with lines of any color. If the dots appear in different colors, like on Symmetry Island, it means you have to collect those dots with a line of the corresponding color – so blue lines can only get blue dots and yellow lines can only get yellow dots. Think of it like connecting the dots! You must connect all the dots before reaching the end point for this to work. In order to complete puzzles that feature these tiny black hexagon-shaped dots, the line you draw must intersect with each one along the way before reaching the end point. Hexagons appear along the paths of a puzzle. Hexagons are introduced near the Entry Area at the white shed. New challenges emerge when rules are combined and sometimes the solution isn't even apparent on the grid itself. But for the most part, puzzles are actually grid-based problems, where the "dead ends" and "winding paths" are determined by layers of new rules introduced in each area on the island. Sometimes the puzzles actually do resemble mazes, with winding paths and dead ends. It's easy to think of puzzles in The Witness as mazes. Every puzzle in is driven by this basic and intuitive mechanism. Here are the solutions for the surface Desert Ruin puzzles.Puzzles revolve around a simple, line-drawing mechanic, where you must draw the correct path from a circular starting point to a rounded end point. These puzzles are solved when you shine a light source at them from a particular angle (sun, light bulbs or other). Only by accident did I notice sort of a scratch marks appearing on the puzzle panel once I looked at it from a certain angle. I actually solved the first panel by going through every possible combination.
#The witness puzzle solutions lumber how to#
This had me confused for a while, because there did not seem to be any hints as to how to solve the puzzles. You will see a bunch of red octagonal puzzle panels and a door leading inside the temple that is locked until you solve the surface puzzles. Red puzzle panels in the desertIf you go north of the Symmetry puzzles and their little island you’ll come across what looks like a ruin of some sort of temple in a desert environment. Proceed with caution because there are spoilers ahead. We found ourselves in that position many times while playing this game and that is why we provide these guides. Using a guide to solve them should be your last resort, when you are at your wits’ end. The greatest reward for a person playing The Witness is solving the puzzles. Check our guide for all puzzle solutions in the Witness if you need a hint for solving puzzles in other areas. Things, as its common with The Witness, become more complicated as you delve deeper into the ruin, but at the end you are rewarded with activation of another laser beam and Desert Ruin Trophy. If you are like me and got stuck on the very first puzzle, you might want to look at the puzzle panel from different angles and you will probably notice scratches that indicate how the puzzle should be solved.
They are mostly related to light and how it shines onto the puzzle panels. Desert Ruin Puzzle Solutions guide will help you with screenshots and description to solve light related puzzles found in the northwest corner of the Witness’ island.